I recently posted a thought experiment turned rouch mechanic called BAI (Basic Abstract Incompentence). It was the result of a hole I saw in Action 2: Exploits when it was explaining how BAD worked. So far, it appears that people like the idea, but Mailanka brought up a point on the Unofficial GURPS DIscord Server's #blogging channel that got me thinking. He mentioned that this would work wonderfully for lower level games, like playing a bunch of Scooby-Doo type sleuths, and that there wasn't much official support at low levels. Action, Monster Hunters, and Dungeon Fantasy assume that characters are generally competent in several areas and hypercompetent in their specialty. Action and Dungeon Fantasy both assume at least 200 points and Monster Hunters starts characters at a whopping 400 points. Skills are regular in the 14 to 16 range for primary skills and secondaries can be just as high. The Basic Set states that a professional would have a Skill Level of 12 in their skills while those who are often in combat or other stressful situations would have their professional skills up to 14. Masters of a skill, the guys that are at the peak of human ability, might have a skill as high as 16 to 18 with those that are truly geniuses maybe reaching 19. People that skilled are rare, like once or twice in a century rare.
There's nothing wrong with playing hypercompetent characters. It can be fun, and fun's the name of the game. But there's a whole side of GURPS that really hasn't been explored that could offer a lot of possibilities for both veterans and beginners. GMs and players could introduce them to GURPS by having them play in a 100-point, or heck, even a 50-point or 25-point one-shot that lets them quickly build a character and get a feel for the system. Those same characters could be the starting points of some rising heros' journeys, or just one more unfortunate victim of the players' twisted glee as they are merciless slaughtered by a carnivorous bunny in a labyrinth. Low point characters don't have to be relegated to horror or humor either. A GM could run a game based off any genre or setting with 100 or 75 point characters and explore the lives of the common folk as they try to survive in a world that has all of those hypercompetent characters.
So, why do I care about this? Well, I think it can be an interesting place to explore and work on ideas that I have. It could also be an interesting set of character options for the Delta setting. I could see a game with 100-point characters working in that setting. if I plan things right and think through the consequences of what I'm introducing. It could also give me something to work on and post while doing my due diligence on more serious posts and keep things updating. In the end, it really comes down to it interests me and I think I can write interesting things about it.
In any case, I'll see y'all next time!